And, I've compiled the released versions for all the dependencies and the
application itself. Results are basically the same.

On Sun, May 19, 2019 at 5:19 PM Arthur Wang <[email protected]> wrote:

> And, both the client and the server on the same machine, communicating
> with tcp, even though I don't think this could be a reason for poor
> throughput.
>
> On Sun, May 19, 2019 at 5:12 PM Arthur Wang <[email protected]> wrote:
>
>> And,  of course, the cpu are not fully running on both win(~30+%, 100%
>> fully load) and mac(200+%,800% fully load ).
>>
>> On Sun, May 19, 2019 at 5:08 PM Arthur Wang <[email protected]> wrote:
>>
>>> Hi all:
>>>
>>>     I've done a benchmark for the asynchronous version of the c++
>>> server, but the result is terribly poor compared to either the official
>>> one
>>> <https://performance-dot-grpc-testing.appspot.com/explore?dashboard=5685265389584384>
>>>  or
>>> some other results like this <https://github.com/grpc/grpc/issues/6504> done
>>> by other users, I'm wondering what is wrong with my test, could someone do
>>> me a favor?
>>>
>>>     There are the details for my test.:
>>>
>>>     Enrivonment :
>>>
>>>    - win 10pro 64bit :  intel i7 4.0GHZ * 4 physical core * 2 logic
>>>    core   RAM:16GB
>>>    - mac high serria 10.13.6:  intel i7 2.2GHZ * 4 physical core * 2
>>>    logic core  RAM:16G
>>>
>>>        *Note: I don't have any linux machines, so there are no results
>>> for it.*
>>>
>>>    Grpc version:
>>>
>>>    - win :  77ec6c94ad58bedfdf8f28682914e9893e318be0, around 2018.1
>>>    - mac:  e3f37b7f4320f0e016a806796e2adaed03bf23f7, around 2019.2
>>>
>>>    Compiler:
>>>
>>>    - win: vs2015 Microsoft (R) C/C++ Optimizing Compiler Version
>>>    19.00.24215.1 for x86
>>>    - mac: Apple LLVM version 10.0.0 (clang-1000.10.44.4)
>>>
>>>    Parameters:
>>>
>>>    - number of CQs an server instance has.
>>>    - number of threads totally exist, evenly distributed on each CQ.
>>>    - number of pool size(which is the *CallData* instances
>>>    pre-allocated for each CQ.
>>>
>>>     Client & Server Behavior:
>>>
>>>    - Client: Sending arond 30-50k requests to the async server in
>>>    parallel, and waiting for all of them to be responded.
>>>    - Server: Based on the *greeter_async_server.cc of the helloworld
>>>    example* - just do some basically ignorable logic and response
>>>    immediately after that.
>>>
>>>      *  The code are in the attachments.*
>>>
>>>     The result (requests the server can deal per second in average) is :
>>>
>>> OS pool 1 thread 2 thread 4 thread 8 thread 16 thread
>>> 1 CQ win 100 3647 4016 3366 3012 3427
>>> 200 3963 5202 3308 3411 4507
>>> 400 3787 4494 3476 3203 3123
>>> mac 100 38880 35803 22629 22128 22321
>>> 200 37778 35285 24801 21805 22172
>>> 400 39200 36231 23446 22311 22553
>>> 2 CQ win 100 3086 4144 4575 3662 3959
>>> 200 3334 4354 3588 3507 3536
>>> 400 3069 4299 3565 3830 3852
>>> mac 100 39154 32362 31948 25227 23441
>>> 200 37792 33046 31908 25169 24142
>>> 400 40584 33909 32446 25284 24943
>>> 4 CQ win 100 3204 4199 4644 3988 3742
>>> 200 3125 4097 3954 3997 3638
>>> 400 3207 4196 3731 4008 3526
>>> mac 100 39793 33101 28851 32310 25214
>>> 200 38804 31545 32605 32268 24869
>>> 400 38819 32776 31786 32133 25207
>>>
>>> [image: image.png]
>>>
>>> Recap of the result:
>>>
>>>    - number of CQs basically has nothing to do with the throughput, *which
>>>    is unbelievable, in my understanding, it is an critical factor after
>>>    learned how the polling-engine
>>>    
>>> <https://github.com/grpc/grpc/blob/master/doc/core/epoll-polling-engine.md> 
>>> works.*
>>>    - number of pool size  has nothing to do with the throughput,* I'm
>>>    not sure whether this is normal or not.*
>>>    - number of threads which are evenly distributed among the CQs  *has
>>>    nothing to do with the throughput on windows, but decreasing it on mac.
>>>    This is somewhere wired.*
>>>
>>>       Besides, I tested the synchronous version(*greeter_server.cc*) of
>>> c++ server, giving me the result of 18807 on mac and 3041 on win, which is
>>> also very poor.
>>>
>>> I've read the example of *grpc\test\cpp\qps\server_async.cc *which said
>>> to be an good example of how to write a high throughput async c++ server. I
>>> found its approach of enhancing the throughput is more of less the same
>>> with mine:
>>>
>>>    - scale #CQ.
>>>    - scale #thread.
>>>
>>> I haven't test the *qps example* on my machine, I haven't find a easier
>>> way to build it and hard to believe to it can achieve a better result with
>>> the same environment of mine.
>>>
>>> I know there are something must be wrong, but where are they?
>>>
>>> - Thanks a lot.
>>> - Arthur.
>>>
>>

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