Hi All,

I'm in process of creating C++ components but I need 2 suggestions 

will in-process transport will be faster r we can use HTTP/2 and also 
someone please point me to some examples for in-process examples for C++, 
Most of the places I'm seeing only samples for JAVA.

Thanks in advance

On Thursday, 25 January 2018 05:18:06 UTC+5:30, Vijay Pai wrote:
>
> Yes, there has been a C++ in-process transport for about six months now. 
> It is not a perfect replacement for the http2 transport as servers are 
> referenced by pointer and not by name; we have another task in place to add 
> naming for in-process but will probably deal with that after making related 
> changes to better support the UDS transport.
>
> On Monday, January 22, 2018 at 5:55:46 AM UTC-8, Robert Bielik wrote:
>>
>> What is the status of issue https://github.com/grpc/grpc/pull/11145 ? 
>> Does this mean there is now C++ in-process transport ? 
>>
>>
>> Den onsdag 30 augusti 2017 kl. 12:06:39 UTC+2 skrev Craig Tiller:
>>>
>>> There's not currently. That's not to say there can't be, but doing 
>>> better would likely mean someone signs up to design and implement some kind 
>>> of shared memory transport. Such an effort would likely be multi quarter to 
>>> get it done right, and we've currently no plans to do so.
>>>
>>> On Tue, Aug 29, 2017, 7:44 PM <[email protected]> wrote:
>>>
>>>> Hi,
>>>>
>>>> This might be  somewhat naive questions but are there alternatives to 
>>>> TCP/IP. Basically we are using grpc for embedded system (on Ububtu, 
>>>> currently C++ only) and will want to be communication between *two* 
>>>> processes to be as fast as possible. 
>>>> We have tested with unix domain sockets and results are faster, I am 
>>>> wondering if there is any other means to get even better results. I am 
>>>> assuming since these are two different processes we can't use inprocess 
>>>> transport 
>>>>
>>>> Regards
>>>>
>>>>
>>>> On Wednesday, May 17, 2017 at 10:48:20 AM UTC+5:30, Vijay Pai wrote:
>>>>>
>>>>> Hello there,
>>>>>
>>>>> I've recently initiated a pull request on this topic ( 
>>>>> https://github.com/grpc/grpc/pull/11145 ) . It should be ready to go 
>>>>> in the next week or so as we wrap up the last few corner cases. This is 
>>>>> in 
>>>>> gRPC C Core and includes a C++ API for starters ; we'd be glad to take 
>>>>> input on putting this together as a C# API as well. This is true 
>>>>> in-process 
>>>>> transport using shared-memory addresses between the client and server, 
>>>>> not 
>>>>> any kind of file descriptor or pipe.
>>>>>
>>>>> - Vijay
>>>>>
>>>>> On Monday, May 1, 2017 at 11:43:06 AM UTC-7, Cole Harrison wrote:
>>>>>>
>>>>>> Craig, 
>>>>>>     I notice this tread is almost a year old, has there been any 
>>>>>> movement on in process communication? Is there a possibility for Named 
>>>>>> Pipe 
>>>>>> support with windows systems? My team is interested in using the C# 
>>>>>> implementation of gRPC but has a strong desire for Named Pipe support.
>>>>>>
>>>>>> Thanks for you help,
>>>>>>     -Cole
>>>>>>
>>>>>> On Sunday, May 15, 2016 at 9:47:04 AM UTC-7, Craig Tiller wrote:
>>>>>>>
>>>>>>> For non-windows systems we support Unix domain sockets 
>>>>>>> (unix:path-to-socket when adding a port to a server or creating a 
>>>>>>> channel). 
>>>>>>>
>>>>>>> I'd like to get pure in process up and going at some point, but 
>>>>>>> there needs to be some design done first. Most of the building blocks 
>>>>>>> exist 
>>>>>>> however.
>>>>>>>
>>>>>>> On Sun, May 15, 2016, 9:41 AM Robert Bielik <[email protected]> 
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> I'm planning on using gRPC for interaction between different 
>>>>>>>> components, however, the client should not be aware of the ultimate 
>>>>>>>> location of the server implementation.
>>>>>>>>
>>>>>>>> I.e. I want to be able to do a "in process" service implementation 
>>>>>>>> that does not need TCP/IP for transport. Is there some other mechanism 
>>>>>>>> available, like named pipes ?
>>>>>>>>
>>>>>>>> Or other ideas ?
>>>>>>>>
>>>>>>>> Regards
>>>>>>>> /Robert
>>>>>>>>
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