Hello, 

We have an existing multithreaded c++ server that works by passing messages 
between threads to avoid synchronization. Now if I add an async gRPC server, 
how would I pass a gRPC context to the appropriate thread and complete the call 
after getting a response?

It is similar to someone asking how to integrate gRPC async loop with other 
event loops, but I have not seen any solution. For example, libevent has 
‘runInEventThread’ method to pass a function to the event thread to execute.

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