Thanks for the explanation. In the same vein, is there any reason to use a 
shutdown mutex instead of calling server shutdown and then cq shutdown? With 
these two mutex removed, probably the c++ benchmark program will show marked 
improvement?
  

  
Thank you.
  

  
  

  
  
>   
> On Nov 12, 2019 at 6:21 AM,  <'Vijay Pai' via grpc.io 
> (mailto:[email protected])>  wrote:
>   
>   
>   
> Hi there,  
>
>   
> I think I'm the original writer of that locked code. It's about a new CQ tag 
> posting for the same RPC while a call to RunNextState is still outstanding 
> (which could happen in particular if the operation initiated by RunNextState 
> completes quickly). It's true that having 1:1 thread:CQ would not allow this 
> since the CQ would not be polled until after the existing call to 
> RunNextState completed. I hope that helps and feel free to reach out with any 
> follow-ups.
>   
>
>   
> - Vijay
>   
>  On Wednesday, November 6, 2019 at 4:24:02 PM UTC-8, Ctmahapa95 wrote:  
> >   
> >   
> >   
> >
> >  Yes. Thank you.
> >   
> >
> >   
> >   
> >
> >   
> >   
> > >   
> > > On Nov 6, 2019 at 1:49 PM,  <'Charlie Magnuson' via grpc.io 
> > > (javascript:)>  wrote:
> > >   
> > >   
> > >   
> > > Hello Saroj,  
> > >
> > >   
> > > Are you referring to this loop?   
> > > https://github.com/grpc/grpc/blob/15c67e255b30c407aafcafe72d91bbaaad7a49dd/test/cpp/qps/server_async.cc#L220
> > >   
> > >  On Monday, November 4, 2019 at 3:55:00 PM UTC-8, Saroj Mahapatra wrote:  
> > > >  My guess is that if multiple threads are using the same ‘cq’, then two 
> > > > threads might run the ‘RunNexrState’ function at the same time. Is that 
> > > > correct? Does the need for ‘ctx’ licking go away with one thread per 
> > > > ‘cq’?
> > > >   
> > > >  Thank you.       
> > >
> > >
> > >
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