Wouldn't this be helpful to implement zero-copy networking alongside with 
gRPC? 

I mean, I understand that it is difficult to allocate C++ objects (such as 
std::function) using gpr_{malloc/free}, but sending/receiving data from 
network connections are inherently backed by byte buffers which usually do 
not embed complex object semantics.

Please correct me if I am wrong.

On Thursday, October 10, 2019 at 1:25:44 AM UTC+8, Esun Kim wrote:
>
> This is the discussion thread for L60: Remove custom allocation function 
> overrides from core surface API 
> <https://github.com/grpc/proposal/pull/162>
>
> Please let me know if you have any concerns.
>

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