Wouldn't this be helpful to implement zero-copy networking alongside with
gRPC?
I mean, I understand that it is difficult to allocate C++ objects (such as
std::function) using gpr_{malloc/free}, but sending/receiving data from
network connections are inherently backed by byte buffers which usually do
not embed complex object semantics.
Please correct me if I am wrong.
On Thursday, October 10, 2019 at 1:25:44 AM UTC+8, Esun Kim wrote:
>
> This is the discussion thread for L60: Remove custom allocation function
> overrides from core surface API
> <https://github.com/grpc/proposal/pull/162>
>
> Please let me know if you have any concerns.
>
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