Hi group,
we just realized, that the server's developing team was using a different 
proto definition than the client team. Both sides are implementing in C++

e.g. Server is using
message Foo {
    string value = 1;
};

The client is using
message Foo {
    uint32 value = 1;
};

What happens, if the server sends the message containing the string in a 
stream to the client?
Will the client just read the default value for the uint32 (==0), or will 
the client become garbage data or even worse - is a crash possible?

Thanks for your help
Tobias

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