No luck with IP also, it is same timings, it was already tried missed to 
mention

On Wednesday, August 11, 2021 at 10:02:23 AM UTC+5:30 chrjo...@gmail.com 
wrote:

> What happens if you use the IP instead of the hostname?
>
> Cheers
> Chris
>
>
> Am 11. August 2021 03:31:07 MESZ schrieb Jeff Steger <be2...@gmail.com>:
>>
>> Sounds like network delays. try doing a traceroute to see the paths 
>> packets are taking from client to server and their associated delays. 
>>
>> https://en.m.wikipedia.org/wiki/Traceroute
>>
>>
>> On Sun, Aug 8, 2021 at 12:34 PM Sureshbabu Seshadri <sureshb...@gmail.com> 
>> wrote:
>>
>>> *Environment*
>>>
>>>    1. Both client and server are C++
>>>    2. Server might be running either locally or in different system
>>>    3. In case of remote server, it is in same network.
>>>    4. Using SYNC C++ server
>>>    5. Unary RPC
>>>
>>> Our performance numbers are very low for running 1000 RPC calls 
>>> (continuous calls through loop for testing) it takes about 10 seconds when 
>>> server running in different PC.
>>>
>>> The client creates channel using *hostname:portnumber *method and using 
>>> this approach the local server were also taking similar 10 seconds for 1000 
>>> calls. Later we modified channel creation for local server by using 
>>> *localhost:port 
>>> *then it was much improved performance, all the 1000 calls completed 
>>> within 300 ms.
>>>
>>> Based on the above test, we strongly believe DNS resolution seems to 
>>> cause slow performance as change hostname to localhost results in huge 
>>> performance gain, however that is not possible for servers running on 
>>> different PC.
>>>
>>> Can someone help with this? Is DNS the real culprit or what else can be 
>>> changed to get good performance throughput in this case.
>>>
>>> Please let me know if there any other input required for this.
>>>
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>>>
>>

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