If you are referring to the keepalive functionality 
(see https://github.com/grpc/grpc/blob/master/doc/keepalive.md), it can be 
configured for C# even without being explicitly exposed in the API.
What you need to do it to set the channel arguments (= ChannelOptions in 
the C# API) according to the documentation, e.g. new 
ChannelOption("the_string_name", value)
You can pass the channel options when creating a channel ("new 
Channel(target, channelOptions)" and when creating a server "new 
Server(channelOptions)".

On Tuesday, November 2, 2021 at 10:06:05 AM UTC+1 Ripple wrote:

> Hi,
>   Grpc for unity is being used in our project. I have a question:
> The bottom layer of grpc has implemented heartbeat connection, but it does 
> not provide C# api access. I must define a message "Alive" to implement 
> this function. But I think it is repeated.
>  I would appreciate it if you could give me some guidance.
>
> Thanks,
> Ripple
>

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