I linked gRPC to Unreal Engine as an third party library, all linked and works fine, but when i Call ServerBuilder.BuildAndStart() i get error At least one of the completion queues must be frequently polled.
Can i somehow fix it? Services is added, listening port is added. -- You received this message because you are subscribed to the Google Groups "grpc.io" group. To unsubscribe from this group and stop receiving emails from it, send an email to grpc-io+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/grpc-io/7fc94579-dcc4-4209-8a59-6e2ace3ca786n%40googlegroups.com.