I'm trying to build an API with Bakkesmod and AWS SDKs to produce a
bakkesmod plugin (DLL).
I need everything to be a static library for linking to a final DLL.
I can't get element from d3d11 plugin to load.

d3d11 plugin headers are missing from vpkg and I have to add headers
manually but d3d11 libraries are in my vcpkg install folder.

How do I make sure gstreamer loads and registers d3d11 static library from
CMake build process?

-- 
Jerome Dixon, MDA, MSc IT
PhD Student, Integrative Life Sciences
www.linkedin.com/in/jeromedixon3590

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