I'm trying to build an API with Bakkesmod and AWS SDKs to produce a bakkesmod plugin (DLL). I need everything to be a static library for linking to a final DLL. I can't get element from d3d11 plugin to load.
d3d11 plugin headers are missing from vpkg and I have to add headers manually but d3d11 libraries are in my vcpkg install folder. How do I make sure gstreamer loads and registers d3d11 static library from CMake build process? -- Jerome Dixon, MDA, MSc IT PhD Student, Integrative Life Sciences www.linkedin.com/in/jeromedixon3590