Greg Breland wrote:
[...]
This should also work, and has he somewhat good side effect of locking your UI 
so
the user can't issue additional commands until the "turn" is finished.  
Depending on
how your game works, this may be good or bad.

    It also has a bad side effect of not refreshing, if you drag a
window over you application during your "sleep()" routine (which
I imagine is "most of the time") then your window will stay grayed
out untill your application wakes up.

Cheers,
                                  -Tristan
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