>         - Although Glade can see and draw the pixmaps in "./pixmaps" 
> when I edit the interface files, I found out (after a project directory 
> change) that the pixmaps are not found in runtime. Maybe this is the 
> reason I get those "Failed to read a valid object file image from 
> memory" when running the app from GDB. How can one force libglade to 
> find these pixmaps?

I think the pixmaps need to be in the same directory as the .glade file at 
runtime.  By default the glade designer uses /pixmaps directory.  You can 
change this in the designer via Project->Options...->Pixmap Directory

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