Gabriele Greco wrote:

Just correcting the title of my previous post, obviously I intended 
WITHOUT SDL or any external library (except the one I use to decode the 
stream :) ).
> Someone can point me some code that does video playback using *only* GTK?
>
> If the code is not available also some directions will be enough:
>
> - What kind of widget to use? (GtkDrawingArea, GtkImage...)
> - How to handle double buffering? (perform a queue_draw after each frame
> update?)
> - How to blit efficiently my data (what pixel format is best suited, I
> have to use my yuv -> rgb conversion code? RGB24? ARGB? RGBA?)
> - It's SDL blit architecture optimized enough for video playing?
>
> I don't need big performance, I've a small 352x288 10fps stream, my
> actual solution is using SDL on a GtkDrawingArea with the SDL_WINDOWID
> hack. It works both on win32 and linux, but I'd like a cleaner
> architecture....
>   
Bye,
 Gabry


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