Jim George writes:
 > My question is: is there some documentation on what part of GIOChannel
 > is broken on win32 and what's not?

Unfortunately not. You are using pipes, and there should hopefully be
less variation in behaviour in that case than with sockets. (Even if
the implementation of watches on giochannels to pipes uses a separate
thread for each watched pipe on Windows.) But as you have noticed, you
might have to do some trial-and-error iterations to make your
giochannel-using code work both on Unix and Windows.

--tml

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