Jim George writes: > My question is: is there some documentation on what part of GIOChannel > is broken on win32 and what's not?
Unfortunately not. You are using pipes, and there should hopefully be less variation in behaviour in that case than with sockets. (Even if the implementation of watches on giochannels to pipes uses a separate thread for each watched pipe on Windows.) But as you have noticed, you might have to do some trial-and-error iterations to make your giochannel-using code work both on Unix and Windows. --tml _______________________________________________ gtk-app-devel-list mailing list gtk-app-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-app-devel-list