On Fri, May 16, 2008 at 1:20 PM, Mitko Haralanov <[EMAIL PROTECTED]> wrote: > On Fri, 16 May 2008 09:54:22 +0200 > G Hasse <[EMAIL PROTECTED]> wrote: > >> Let your callback return FALSE and reregister before the return > > Hi, I thought of that but I was sure that there is a better way to do > this without playing games with unregistering and re-registering the > timeout. > > I am not sure why the GTK devs decided that re-calculating the timeout > based on the time right after the timeout thread is started is the > right thing to do but it seems very wrong to me.
It isn't a "timeout thread", it just a function that is run in the main loop. It really isn't a matter of right or wrong, it comes down to the fact that it had to work one way and it so happens that it works like this. Depending on your intended usage, the way that subsequent timeouts are called may or may be what you want. > What if the timeout function takes longer then the timeout itself? You > end up with multiple threads running the timeout function at the same > time. No, the timeout function will block the main loop until it completes; there will not be multiple threads running your timeout function. -D _______________________________________________ gtk-app-devel-list mailing list gtk-app-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-app-devel-list