On 28 Oct 2010, at 11:52, Neil Bird wrote:

> 
>  So what are the curent issues with the Win32 GTK+ port?
> 
>  We have a cross-platform C++ class framework that we've developed at work, 
> but it still relies on Windows MFC for the main GUI aspects.  I've always 
> anticipated that should we be able to move to a cross platform GUI as well as 
> cross-platform core code (most of our systems are head-less Linux boxes), 
> we'd want to plump for GTK+.
>   

I don't think Tor has any need to be beating himself up over gtk-win32.  I made 
exactly the same move about a year ago and would never go back to MFC now.  If 
I'm honest Neil, GTK2 does take a lot of getting used to if you've come from an 
MFC background - but once you've gotten your head around GTK, it really works 
very well indeed.  I daresay there are problems - just like any other 
technology - but for the kind of projects I'm involved in, GTK2 handles them 
very nicely.  Having said that, my apps don't tend to use 3D graphics or 
anything particularly fancy.  If you prefer C++ (like me) there's a handy 
wrapper for GTK+, called gtkmm.  It's part of the Gnome project and works 
perfectly well.

So where will you have problems...?  As an MFC developer, am I right in 
thinking you'll be using Visual Studio as your build environment?  GTK+ and 
some (SOME) of it's dependencies already come with VS build projects.  But 
don't expect this to be universal.  Many dependencies only supply binaries for 
Visual C++ 6.  Unfortunately, VC++6 is hugely non-compliant and utterly useless 
for building modern projects.  You'll need to use at least VC++8 - but mixing 
your VC++8 with the older VC++6 support libs is very much fraught with 
problems.  If you want to continue using Visual Studio as your Windows IDE 
(which in many ways, I would recommend) you must be prepared to obtain the 
source code for ALL your dependencies and to build the whole lot with the same 
compiler.  I'm in the process of doing that now for a project called 'Ardour' 
which is probably the biggest project I've ever been involved in.  Building 
everything with VC++8 is possible but it's by no means easy.

If you want an easier route you might like to consider MinGW or Cygwin as your 
Windows build environment.  You'll probably have an easier time with those 
compilers (esp. MinGW) but the downside is that you'll be stuck with the 
utterly dismal GDB debugger  :-(   For me, Microsoft's debugger is unsurpassed 
and I've persevered with VC++ for that reason alone.

So the choice is yours - ease of compilation or ease of debugging.  Maybe Tor 
can expand on what exactly are the deficiencies of gtk-win32.  But in general 
terms I don't think you've got much to be afraid of with GTK2 (except a steep 
learning curve maybe, and a good deal of hard work!)

John
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