On Sun, Aug 3, 2014 at 6:08 AM, Sébastien Wilmet <swil...@gnome.org> wrote:
> Thanks for the explanation. > > On Sun, 2014-08-03 at 01:13 +0100, Emmanuele Bassi wrote: > > <snip> > > > yes, it was considered, and no: "depth" (or similar terms) won't be used. > > > > people using a canvas with 3D transformations intuitively grasp the > > concept of a Z axis, as well as that of a coordinate on that axis. > > they understand rotations around that axis, as well as scaling and > > translation. > > > > using "depth" would be confused with the possibility of having "real" > > 3D objects, with a width, height, and depth. > > Ok so there are good reasons behind that. "depth-axis" would be a > solution, but it's too long and x/y/z is a widespread convention. I was > just wondering if the GSK API contains other conventions, maybe less > widespread. > An API designed to be commonly used and understood by graphics programmers is exactly the place where you don't want to use obscure, less widespread conventions. > _______________________________________________ > gtk-devel-list mailing list > gtk-devel-list@gnome.org > https://mail.gnome.org/mailman/listinfo/gtk-devel-list > -- Jasper
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