On Sun, Aug 3, 2014 at 6:08 AM, Sébastien Wilmet <swil...@gnome.org> wrote:

> Thanks for the explanation.
>
> On Sun, 2014-08-03 at 01:13 +0100, Emmanuele Bassi wrote:
> > <snip>
>
> > yes, it was considered, and no: "depth" (or similar terms) won't be used.
> >
> > people using a canvas with 3D transformations intuitively grasp the
> > concept of a Z axis, as well as that of a coordinate on that axis.
> > they understand rotations around that axis, as well as scaling and
> > translation.
> >
> > using "depth" would be confused with the possibility of having "real"
> > 3D objects, with a width, height, and depth.
>
> Ok so there are good reasons behind that. "depth-axis" would be a
> solution, but it's too long and x/y/z is a widespread convention. I was
> just wondering if the GSK API contains other conventions, maybe less
> widespread.
>

An API designed to be commonly used and understood by graphics programmers
is exactly the place where you don't want to use obscure, less widespread
conventions.


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-- 
  Jasper
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