Hi all, I'm a totally newbie in game development. I'm trying to write a game using gtk+ and clutter, i.e. a windowed game. As far as I know, I have to update the logic and the view of my game cyclically. I'm now using a ClutterTimeline object to update both the logic and the view. Also, I've set up a GtkHeaderBar to hold, for now, the close window button. I have observed that when the timeline is playing, I cannot close the window and quit the application from the close button in the GtkHeaderBar. While if I do not use a GtkHeaderBar, I can.
I assume then that due to the timeline playing, the thread is kind of blocked, so it cannot respond to UI events. However, key events are handled; so I would expect that UI events are queued and handled when the thread is idle. Could you please shade some light? Thank you very much. Best regards, Juan.
_______________________________________________ gtk-devel-list mailing list gtk-devel-list@gnome.org https://mail.gnome.org/mailman/listinfo/gtk-devel-list