Hi all,

I'm a totally newbie in game development. I'm trying to write a game using
gtk+ and clutter, i.e. a windowed game. As far as I know, I have to update
the logic and the view of my game cyclically. I'm now using a
ClutterTimeline object to update both the logic and the view. Also, I've
set up a GtkHeaderBar to hold, for now, the close window button. I have
observed that when the timeline is playing, I cannot close the window and
quit the application from the close button in the GtkHeaderBar. While if I
do not use a GtkHeaderBar, I can.

I assume then that due to the timeline playing, the thread is kind of
blocked, so it cannot respond to UI events. However, key events are
handled; so I would expect that UI events are queued and handled when the
thread is idle.

Could you please shade some light?

Thank you very much.

Best regards,
Juan.
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