Linus Larsson <[EMAIL PROTECTED]> writes:
> Hello, I'm making a mapeditor for tilebased games and have a question.
> The area where you draw the tiles is a GtkScrolledWindows, in there I got a
> viewport with a table attached to it.
> The table consists of width * height number of cells where width and height
> are number of tiles on the map.
> In every cell I put a GtkImage, all is good (Maybe a bit inefective on the
> memoryside though). But now to the question.
>
> I wan't another layer in the mapeditor, one for the background (done), and
> one for the sprites. Is there anyway in GTK+
> to overlapp widgets? in this case the table.
>
> If I have done a seriuos design flaw here please tell me what could be my
> options (I'm pretty new to GTK+).
>
> Is a GtkDrawingArea the way to go?
>
Yes, you need to be looking at drawing area or a canvas instead of a
big table full of widgets. Results will be much nicer.
Havoc
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