[EMAIL PROTECTED] writes:
I'm NOT trying to spark a flame war here. Rather, I've been happily
using GTK for a while. Now it seems I need to extend things a bit with
GNOMEcanvas. I know there's also a GTKcanvas, but the consensus seems
to be "use GNOME."
Gnome has some more powerful (and hence, unfortunately, ``bulkier'')
widgets than GTK. GnomeCanvas gives you a *lot* of cool stuff, and is
100 times easier to use than a GtkDrawingArea. I haven't experimented
with the GtkCanvas; my understanding is that it's a backport of the
Gnome canvas to Gtk, which sort of seems like going to a lot of extra
effort to avoid a library.
So I've been checking out the GNOME pages, but unfortunately haven't
really figured out how to get started / making the switch. Anyone have
some pointers?
IIRC, you can use the GnomeCanvas in an otherwise GTK app, can't you?
As to writing a Gnome app, have you looked at
http://www-4.ibm.com/software/developer/library/gnome-programming/index.html?dwzone=linux?
In general, the tutorials at http://developer.gnome.org/doc/tutorials/
have been helpful to me, and Havoc's ``GTK+/Gnome Application
Development'' (http://developer.gnome.org/doc/GGAD/) is outstanding.
I'd also like to hear voiced opinion on strengths weaknesses of using
either platform.
GTK is a widget set, Gnome is a desktop environment. Making your app
gnome-aware means it can take advantage of things like the
save-yourself signals, at a cost in extra libraries.
--
Joseph J. Pfeiffer, Jr., Ph.D. Phone -- (505) 646-1605
Department of Computer Science FAX -- (505) 646-1002
New Mexico State University http://www.cs.nmsu.edu/~pfeiffer
VL 2000 Homepage: http://www.cs.orst.edu/~burnett/vl2000/
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