>Hello,
>
>Lets assume we have two spinbuttons (spinbutton_A and spinbutton_B), if
>I change one of the spinbuttons the callback functions:
>
>void on_spinbutton_A_changed (GtkEditable *editable, gpointer user_data) {
> gtk_spin_button_set_value( spinbutton_B, MY_VALUE );
>}
>
>void on_spinbutton_B_changed (GtkEditable *editable, gpointer user_data) {
> gtk_spin_button_set_value( spinbutton_A, MY_VALUE );
>}
>
>are called, now as you can see, this is an never ending recursion. When
>I change spinbutton_A, spinbutton_B is changed too and so his callback
>function is called and so spinbutton_A is changed ...
this doesn't cause never ending recursion if MY_VALUE is a single
value. gtk_spin_button_set_value (foo, val) does nothing if "val" is
equal to the current value.
this is a classic problem for Model-View-Controller programming, and
blocking the signal is not normally the right way to deal with it.
how do you compute MY_VALUE?
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