Actually, the code is currently using agg to do the rendering, but the code
to use cairo is there as well. It's just ifdef'd out, waiting for cairo to
win a shoot-out against agg. :-)

Regards,
Dov

2009/2/8 Behdad Esfahbod <[email protected]>

> Dov Grobgeld wrote:
> > Here's another idea that I use in my program giv. Whenever I am painting
> > an object on screen, I am painting the same object in an off-screen
> > image with the same drawing commands but with "color" that is a
> > combination of R,G,B that encode the index of the object. The important
> > catch is that you have to turn off anti-aliasing for this to work.
> > During motion events I then extract the corresponding pixel from the
> > off-screen image, decode the R,G, and B to get the index of the object,
> > which points to a vector of properties that I show.
>
> I always had this idea of using cairo for hit detection in this way.
>  Didn't
> know you have already implemented it Dov.  Great!
>
> Cheers,
> behdad
>
>
> > Regards,
> > Dov
> >
> > 2009/2/7 Fabio Mariotti <[email protected]
> > <mailto:[email protected]>>
> >
> >     Ok I have 2 partial answers to myself:
> >
> >
> >         I need to draw triangles (and circles) on the screen (any
> drawable)
> >         and have active events on each object I draw: namely mouse_over,
> >         click.. etc..
> >         [they can overlap]
> >
> >         Is there any alternative to gnome-canvas?
> >         In particular gnome-canvas was working nicely up to 20000 objects
> >         but a bit heavy with 40000. (I would guess that an equivalent
> >         canvas solution will suffer the same problem..)
> >
> >         Is there a simple way to "recode" a simple z-buffer using
> >         existing tools?
> >         With simple I mean that I do not have to recalculate exposed
> pixels.
> >
> >
> >     1) There is no simple coding or otherwise I would be doing a canvas!
> >
> >     2) for my little application I have a possible solution:
> >         I set up a z-buffer as simple integers vector. I store 2 doubles
> >         at least for each figure so an integer shouldn't harm the memory.
> >         Due to the type of application, on an click at x,y, I can guess
> >         a limited number of triangles which might be present in the area.
> >         I can redraw the area in the style of a canvas and propagate
> >         the event. Grab it. destroy the canvas-like object. and redraw
> >         in normal style.
> >         I am not sure if I can actually do it... more over I'll still
> need
> >         the canvas part.
> >         The advantage is that (of course I do not have to code again
> >         the pixel stuff) I can change shape of my
> >         objects at will (ok twice) and moreover I can simply use the
> event
> >         stuff which exists already.
> >         The overload on the users side shouldn't e that big They will
> stare
> >         at the screen anyway.. ;).
> >         On which widget can I draw a canvas at arbitrary coordinates?
> >         I'll find it out ;)
> >         [
> >         I got the idea from an old post...
> >
> http://mail.gnome.org/archives/gtk-list/2006-September/msg00275.html
> >         Where I discussed the problem in different terms.
> >         I didn't actually try it. The first reason was that on win
> >     machines it would
> >         have made no difference.
> >         ]
> >
> >        A note: would it be a possibility to have a gdk widget named
> >     shape(for example)
> >       which simply draw itself and gets events?
> >       It is just the same problem of shaped windows and the like.
> >
> >       sorry again for the long post..
> >       Faio
> >
> >
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> >
> >
> >
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