On Sun, 20 Mar 2016 06:25:10 +0100
Krzysztof <[email protected]> wrote:
> Thanks Chris. It worked.
> Does it mean that idle source can be effectively added to global loop
> only? Can't I have idle source in other contexts?
You can, but you have to use g_source_attach(). So you would have
something like:
guint idle_add_with_context(GMainContext *context, gint priority,
GSourceFunc func, gpointer data,
GDestroyNotify notify)
{
GSource *source = g_idle_source_new();
if (priority != G_PRIORITY_DEFAULT_IDLE)
g_source_set_priority(source, priority);
g_source_set_callback(source, func, data, notify);
guint id = g_source_attach(source, context);
g_source_unref(source);
return id;
}
Chris
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