> Can GdkRGB draw directly into a GdkImage? I know I can always draw into a > pixmap and retrieve the image from the pixmap, but this costs network bandwidth > and performance, particularly on slow networks. Why do you want to draw directly on a GdkImage? [It would be trivial to rip out GdkRGB's code if you really need to do this] Federico -- To unsubscribe: mail -s unsubscribe [EMAIL PROTECTED] < /dev/null
- [gtk-list] GdkRGB drawing directly into a GdkImage Arthur Jerijian
- [gtk-list] Re: GdkRGB drawing directly into a ... Federico Mena Quintero
- [gtk-list] Re: GdkRGB drawing directly int... Arthur Jerijian
- [gtk-list] Re: GdkRGB drawing directly... Owen Taylor
- [gtk-list] Re: GdkRGB drawing dire... Arthur Jerijian