>>
The best way to do this is to use GdkRGB (gdk/gdkrgb.h).
<<
Oh yes pardon, I'm using the tutorial source for GdkRGB, that's what I
meant.
>>
You still need drawing routines if you want to draw anything other than
single pixels though.
<<
I'm very close. :) I've already written drawline, rectangle, and
triangle functions for direct video-ram drawing in djgpp. All I've gotta
do now is change resolution and pixel bytesize (and use a colormap
array).
Thanks, I needed to know if a GdkRGB would be faster; now I'll look at
Guppi and GNU plotutils too.
John
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