The "standard" way of doing this sort of thing is to pass a struct
containing the relevant data/pointers to the callback.
--------------
Return TRUE in the delete_event handler.
--------------
-tony
On 06-Mar-2000 George Deprez wrote:
>
> Hello All,
>
> I have a window which creates and pops up a dialog with an entry.
> When the OK button is pressed the callback obtains the entry
> data and MUST update data in the main window.
>
> What is the best way to exchange information between windows.
>
> Is there a way to get any top_level window by name?
>
> I want to minimize the use of globals.
>
> How about using object_set_data( Window1, "window2", window2);
> Am I wasting alot of memory doing this?
> Will I lose the data when a window is destroyed?
>
> Also, a side question -------------------------------
> How can I disable the destroy button on a dialog window?
> I want to force the users to use the OK and CANCEL buttons.
> //----------------------------------------------
>
>
> Any help appreciated.
>
> Thanks,
> George.
>
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