Hello,
Darryl Pentz wrote:
Hi all,
We've managed to yank all the GDL code out of the MonoDevelop source
and we've built a gdl-sharp.dll so that we can use the docking
behaviour in an app we're developing at our company.
It is contained in a directory, so people should be able to do that
rather easily.
I've been playing with the GdlDockTest app and have to say I find it
VERY frustrating. Not least of which is the fact that I find scant
little documentation on this code. I realize it's not a shipped part
of GTK# but nevertheless, one would expect there would be some useful
HOWTO coverage of this code *somewhere* to encourage others to make
use of it.
The only docs I know of is the small file in the doc subdirectory, I
assume you saw it?
I found some disparate comments in a few newsgroup threads but none of
it is consistent with the behaviour of the docking object model. For
instance:
- when setting a DockItemBehaviour to NeverFloating, it makes no
difference. Good luck when you click on the DockBar button... it
floats one time, then docks the next, then floats, then docks, then
floats, then floats... almost as if by some random cosmic logic.
There are several known bugs in the C# port, most of which are listed in
the TODO file. In particular, placeholders are not implemented at all
which control
the iconification/restoring from the dockbar. You are welcome to file
bugs or send patches to fix any of these.
- adding certain event handlers are futile. DockBar.ButtonPressEvent
and DockBar.ButtonReleaseEvent are two examples. My breakpoints don't
get reached.
These events are not used by the DockBar, if I remember correctly, so
they are never raised.
Does this code actually work properly, and if so, has anybody got any
decent documentation on it (although some comments in the code would
have also been useful)? The main issue for me right now (I'm sure
others will follow) is the unpredictable/uncontrollable behaviour when
a DockItem is iconified, and then uniconified. There's nothing obvious
in the API which suggests a way to trap the event and determine where
the dock item should be rendered. It's this haphazard behaviour that
is very frustrating.
The code works as much as it does within MonoDevelop. There are some
known bugs and unfinished parts as noted above. Reporting bugs in parts
that MonoDevelop doesn't use might help, but I honestly don't know if I
will work on it anytime soon but there is always a chance someone else will.
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