Hello,

I'm trying to trigger an immediate redraw in an app i'm writing but am not getting the expected result:

I tried .QueueDraw(), but that just makes it so that in the next event (like moving the mouse, changing focus, etc. etc.) it'll redraw.

I tried .GdkWindow.InvalidateRegion(null, false), it does the same thing is .QueueDraw().

Is there something else i can do?

I've tried drawing directly, but its in the wrong thread, so the program throws an exception.

Thanks,

-- Ofer Achler
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