Hello,
I'm trying to trigger an immediate redraw in an app i'm writing but am
not getting the expected result:
I tried .QueueDraw(), but that just makes it so that in the next event
(like moving the mouse, changing focus, etc. etc.) it'll redraw.
I tried .GdkWindow.InvalidateRegion(null, false), it does the same thing
is .QueueDraw().
Is there something else i can do?
I've tried drawing directly, but its in the wrong thread, so the program
throws an exception.
Thanks,
-- Ofer Achler
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