Yes,
Thx !
But now I have another problem : how to wait the end of the method's
execution. ?
public class HelloWorld {
public void hello (object obj, EventArgs args)
{
Console.WriteLine ("Hello World");
// How to wait the end of OnIdleHello ?
Glib.Source.Remove (my_uint);
i = 0;
my_uint = GLib.Idle.Add (new IdleHandler (OnIdleHello));
OnIdleHello();
}
public void OnIdleHello ()
{
while (i <= 100)
{
Console.WriteLine(i);
Console.WriteLine(i+1);
Thread.Sleep(3000);
}
}
On 2/27/07, Peter Johanson <[EMAIL PROTECTED]> wrote:
On Tue, Feb 27, 2007 at 06:01:40PM +0000, KLessou wrote:
> Hello can we synchronize Glib.Idle Thread ?
<snip />
>
> // How to stop the previous Thread here ?
> GLib.Idle.Add (new IdleHandler (OnIdleHello));
GLib.Idle.Add returns a uint value, which can later be removed with:
GLib.Source.Remove (my_uint);
That should do what you want.
-pete
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