Minor issue in gtkglarea-sharp's PickWidget.cs: the right mouse
button is ignored upon press, but not upon release, leading to weird
behaviour.
--
Sam.
Index: examples/pick-object/PickWidget.cs
===================================================================
--- examples/pick-object/PickWidget.cs (revision 88388)
+++ examples/pick-object/PickWidget.cs (working copy)
@@ -135,10 +135,11 @@
void OnButtonRelease (object o, Gtk.ButtonReleaseEventArgs e)
{
- if(e.Event.Button == 1){
- button1Pressed = false;
- }
-
+ if(e.Event.Button != 1)
+ return;
+
+ button1Pressed = false;
+
if(this.CurrentInputMode == GtkGL.InputMode.PickMode){
// This document is based on the following example:
// http://www.lighthouse3d.com/opengl/picking/
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