Hello flood,

you should use connect to a timeout or the idle event an handler which does somethig similar to the following code. IMO, the idle event is the better method if you want to burn all the cpu cycle letting you app goin' to the max speed.


static gboolean timeout (GtkWidget *widget)
{
  /* Invalidate the whole window. */
  gdk_window_invalidate_rect (widget->window, &widget->allocation, FALSE);

  /* Update synchronously. */
  gdk_window_process_updates (widget->window, FALSE);

  return TRUE;
}


Look at here to see how it is implemented: http://cvs.sourceforge.net/viewcvs.py/gtkglext/gtkglext/examples/logo.c?rev=HEAD&content-type=text/vnd.viewcvs-markup


Greetings,
Luca

flood wrote:
BTW, it also updates if I resize the window.

On 11/10/05, *flood* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hello, I'm making a particle system using gtkglext but I have ran
    into a problem. Whenever I run my program it only updates the scene
    when the window is not in focus. Meaning once a few particles are
    drawn it stops updating the window. I have click on another window
    and drag it and only than do I see the scene being updated.

    My setup is simple:

        /* Initialize, Resize, and Render */
          g_signal_connect_after (G_OBJECT (gtkinit->drawing_area),
    "realize",
                                G_CALLBACK (InitGL), NULL);
g_signal_connect (G_OBJECT (gtkinit->drawing_area),
    "configure_event",
                          G_CALLBACK (ResizeWin), NULL);
g_signal_connect (G_OBJECT (gtkinit->drawing_area), "expose_event",
                          G_CALLBACK (DrawScene), NULL);



        /* Show the Program */
        gtk_container_add(GTK_CONTAINER(winInit.window),
    winInit.drawing_area);
        gtk_widget_show (winInit.drawing_area);
        gtk_widget_show (winInit.window);
gtk_main();


    During expose_event I call two functions which update the particles.

-- ~flood



--
~flood


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