Ah thanks, Weird, 3D Graphics API with no multithreading support in 21th century ;) I will put it alltogether in one worker thread.
Greetings, Nob On Tuesday, 4. March 2008, you wrote: > Multithreading with opengl is a bad idea, but only because of drivers > using tls (thread local storage). Nvidia's driver is one such driver > and a context can only be access/manipulated in the thread that created > it. Essentially this means you must communicate with an opengl > drawing/managing thread using message passing. The whole multithreading > topic really leads to a nightmarish situation and difficult debugging > given the sad state of affairs with many video card drivers, so if you > want your program to run reliably on different computers, run all the > direct gui code in a single thread. You might consider using processes > instead of threads even, then tls cannot be an issue. > > Norbert Schultz wrote: > > [.. Multithreading with nVidia drivers ..] _______________________________________________ gtkglext-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/gtkglext-list
