Hello, I would like to make a "first person shooter" (fps) game, like Counter-Strike or Far Cry, using "OpenGL+gktglextmm" and "gtkmm" as a window manager.
But I have a problem with "mouse movement" - in fps games, when you are moving with your player using mouse, you have the mouse pointer still in the center of the window. But when I construct some gtkmm window and pass the mouse pointer over it, I can then move the mouse pointer for example to the left and after some time I "go out" from that window - but that is what I "don't" want. Is there any function to tell the gtkmm window manager, that when I position the mouse pointer over the window, the mouse pointer will "stick" to that window and only for example after the ESCAPE click, the mouse pointer "release" from the window and become again the normal pointer? -- View this message in context: http://old.nabble.com/First-person-shooter-games---mouse-movement-tp27185222p27185222.html Sent from the Gnome - GtkGLExt mailing list archive at Nabble.com. _______________________________________________ gtkglext-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/gtkglext-list
