On 8/20/06, Gareth Foster <[EMAIL PROTECTED]> wrote:
> I still can't make this happen.
>
> Here is what I have so far (I've tried to trim it for relevance). What
> am I missing?
>
> http://www.noidea128.org/sourcefiles/16480.html
>
> Gaz
>
> On Fri, 2006-08-18 at 18:52 +0200, Murray Cumming wrote:
> > On Fri, 2006-08-18 at 17:36 +0100, Gareth Foster wrote:
> > > > Just use a Glib::RefPtr<Gdk::Pixbuf> for your model view and everything
> > > > should work automatically. Yes, it is a Gdk::CellRendererPixbuf that 
> > > > will
> > > > be created, and that's what to create if you want to set the view column
> > > > up manually. You should find plenty of examples of this - in the demo's
> > > > stock items part for instance.
> > >
> > > I am still struggling a bit with this. What should the stuff below look
> > > like?
> > >
> > > class GamePervAppModelColumns : public Gtk::TreeModelColumnRecord
> > > {
> > > public:
> > >   GamePervAppModelColumns()
> > >     { add(mIcon); add(mszName); }
> > >
> > >   Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > mIcon;
> > >   Gtk::TreeModelColumn<Glib::ustring> mszName;
> > > };// end class GamePervAppModelColumns
> >
> > GamePervAppModelColumns m_columns;
> >
> > > Then what about the view part ...
> > >
> > > mpGtkTreeView->append_column("Name", *pGdkPixbuf);
> >
> > mpGtkTreeView->append_column("Name", m_columns.mszName;
> >
> > > I can't find the "demo's stock items part" you mentioned either. Where
> > > should I be looking for that?
> >
> > In demos/gtk-demo/, in the tarball.
> >

It might help to know what your actual results are so that we know
where to start looking.

-- 
jonner
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