On 8/20/06, Gareth Foster <[EMAIL PROTECTED]> wrote: > I still can't make this happen. > > Here is what I have so far (I've tried to trim it for relevance). What > am I missing? > > http://www.noidea128.org/sourcefiles/16480.html > > Gaz > > On Fri, 2006-08-18 at 18:52 +0200, Murray Cumming wrote: > > On Fri, 2006-08-18 at 17:36 +0100, Gareth Foster wrote: > > > > Just use a Glib::RefPtr<Gdk::Pixbuf> for your model view and everything > > > > should work automatically. Yes, it is a Gdk::CellRendererPixbuf that > > > > will > > > > be created, and that's what to create if you want to set the view column > > > > up manually. You should find plenty of examples of this - in the demo's > > > > stock items part for instance. > > > > > > I am still struggling a bit with this. What should the stuff below look > > > like? > > > > > > class GamePervAppModelColumns : public Gtk::TreeModelColumnRecord > > > { > > > public: > > > GamePervAppModelColumns() > > > { add(mIcon); add(mszName); } > > > > > > Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > mIcon; > > > Gtk::TreeModelColumn<Glib::ustring> mszName; > > > };// end class GamePervAppModelColumns > > > > GamePervAppModelColumns m_columns; > > > > > Then what about the view part ... > > > > > > mpGtkTreeView->append_column("Name", *pGdkPixbuf); > > > > mpGtkTreeView->append_column("Name", m_columns.mszName; > > > > > I can't find the "demo's stock items part" you mentioned either. Where > > > should I be looking for that? > > > > In demos/gtk-demo/, in the tarball. > >
It might help to know what your actual results are so that we know where to start looking. -- jonner _______________________________________________ gtkmm-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/gtkmm-list
