I guess he wants to add some functionality to a regular run() loop.

On Wed, 30 Aug 2006 10:51:39 -0500, Jonathon Jongsma  
<[EMAIL PROTECTED]> wrote:

> On 8/27/06, Diether Knof <[EMAIL PROTECTED]> wrote:
>> Hello Paul,
>>
>> > no. the window doesn't actually appear until the main event loop runs.
>> > if you don't believe me, remove both "hide" and the main event loop.
>>
>> perhaps I should comment the code some more
>> --
>> // working version
>> #include <gtkmm.h>
>>
>> int main(int argc, char *argv[])
>> {
>>   // create a main application class
>>   Gtk::Main kit(argc, argv);
>>   // create a window
>>   Gtk::Window window;
>>   // show the window
>>   window.show();
>>
>>   while(true)
>>     // run the main loop forever
>>     // here the window is shown
>>     kit.iteration();
>>
>>   return EXIT_SUCCESS;
>> }
>> --
>>
>>
>> --
>> // not working version
>> #include <gtkmm.h>
>>
>> int main(int argc, char *argv[])
>> {
>>   // create a main application class
>>   Gtk::Main kit(argc, argv);
>>   // create a window
>>   Gtk::Window window;
>>   // show the window now
>>   window.show_now();
>>   // hide the window
>>   window.hide();
>>   // show the window
>>   window.show();
>>
>>   while(true)
>>     // run the main loop forever
>>     // here the window should be shown
>>     kit.iteration();
>>
>>   return EXIT_SUCCESS;
>> }
>> --
>>
>> The difference between the two versions is, that in the second I tell  
>> the window to hide and aftewards to show, but in the main loop the  
>> window is _not_ shown, although the last command to the window was to  
>> show itself. If The 'show_now' is not called, the window is also shown.  
>> It seems to me: If a window is shown, then gets the signal to hide  
>> itself, after that the signal to show itself before the program gets  
>> into the main loop, the hide signal is processed after the show signal,  
>> so not in the order of calling.
>> I hope, you understand my problem now.
>>
>>
>> Greetings
>> Diether Knof
>
> I'm curious.  What is the reason that you're calling Main::iteration()
> instead of Main::run()?
>



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