Hi, I'm having a crack at wrapping a bit of the Clutter library. The Clutter::Animator::set_key function is keeping me entertained at present. The C function is:
ClutterAnimator* clutter_animator_set_key (ClutterAnimator *animator, GObject *object, const gchar *property_name, guint mode, gdouble progress, const GValue *value); The return value is a pointer to the object itself. In C I believe this helps chain the function; I'm struggling to see why I'd bother in C++. So can I change it to return void (or mabe bool?) or is that messing with the library too much? Ian.
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