Thanks :-)

What you can do in scheme is making an actor language contruct with macros.
See
http://soft.vub.ac.be/~tjdhondt/POOL/HTM.dir/notes.htm

I will probably upload this to monkey-mac.

Love, tullarisc.

2010/4/9 Andy Wingo <wi...@pobox.com>

> Verily shall you walk in the light of the lambda until the end of your
> days.
>
> On Thu 08 Apr 2010 22:46, 0wl <tullar...@gmail.com> writes:
>
> > Hey,
> >
> > In the name of the scheme underground crew
> http://www.ai.mit.edu/projects/su/su.html, I adapted the HTTP Monkey
> webserver (see
> > freshmeat.net) with a (port 2003) metaserver.
> >
> > You can send in full guile, scheme48, scheme interpreter executables with
> a loadfile (1 file full of server side code, See src/
> > schemeclient.c and src/epoll.c (mk_epoll_add_meta_client
> > function).
> >
> > I uploaded a tarball here of the full server:
> http://tullarisc.xtreemhost.com/monkey-0.10.0-mac.tgz
> >
> > Love, tullarisc
> >
> > 2010/3/29 Andy Wingo <wi...@pobox.com>
> >
> >     Hey folks,
> >
> >     On Sun 28 Mar 2010 22:39, Neil Jerram <n...@ossau.uklinux.net>
> writes:
> >
> >     > 0wl <tullar...@gmail.com> writes:
> >     >
> >     >> I was wondering if there's a place in guile for developing a
> graphical toolkit
> >     >> for example like gnome's guile extensions.
> >     >> Or for webserver scripting except CGI. The graphical toolkit has
> been done for
> >     >> GNU smalltalk. In this way one could provide a
> >     >> morphs environment for scheme and/or guile.
> >     >
> >     > It's not clear to me what you mean; can you explain more?
> >
> >     Perhaps 0wl means a GUI toolkit that is mostly written in Scheme,
> >     instead of mostly a wrapper to libraries written in some other
> language.
> >     That would allow the toolkit to be more Schemey. It could have a
> >     "presentation layer" that renders to HTML/Js/websockets, to make an
> app
> >     available over the web.
> >
> >     Is that it? There's certainly a place for that kind of
> experimentation
> >     within the broader Guile project; probably not in the Guile repo
> itself,
> >     but who knows?
> >
> >     > (I'm also not familiar with what you mean by "morphs".  I tried
> googling
> >     > this, but the results didn't clearly indicate a single software
> idea.)
> >
> >
> http://selflanguage.org/_static/tutorial/Tutorial/Morphic/Morphs/Morphs.html
> >
> >     "Widgets", in Self.
> >
> >     Andy
> >     --
> >     http://wingolog.org/
> >
>
> --
> http://wingolog.org/
>

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