Thanks :-) What you can do in scheme is making an actor language contruct with macros. See http://soft.vub.ac.be/~tjdhondt/POOL/HTM.dir/notes.htm
I will probably upload this to monkey-mac. Love, tullarisc. 2010/4/9 Andy Wingo <wi...@pobox.com> > Verily shall you walk in the light of the lambda until the end of your > days. > > On Thu 08 Apr 2010 22:46, 0wl <tullar...@gmail.com> writes: > > > Hey, > > > > In the name of the scheme underground crew > http://www.ai.mit.edu/projects/su/su.html, I adapted the HTTP Monkey > webserver (see > > freshmeat.net) with a (port 2003) metaserver. > > > > You can send in full guile, scheme48, scheme interpreter executables with > a loadfile (1 file full of server side code, See src/ > > schemeclient.c and src/epoll.c (mk_epoll_add_meta_client > > function). > > > > I uploaded a tarball here of the full server: > http://tullarisc.xtreemhost.com/monkey-0.10.0-mac.tgz > > > > Love, tullarisc > > > > 2010/3/29 Andy Wingo <wi...@pobox.com> > > > > Hey folks, > > > > On Sun 28 Mar 2010 22:39, Neil Jerram <n...@ossau.uklinux.net> > writes: > > > > > 0wl <tullar...@gmail.com> writes: > > > > > >> I was wondering if there's a place in guile for developing a > graphical toolkit > > >> for example like gnome's guile extensions. > > >> Or for webserver scripting except CGI. The graphical toolkit has > been done for > > >> GNU smalltalk. In this way one could provide a > > >> morphs environment for scheme and/or guile. > > > > > > It's not clear to me what you mean; can you explain more? > > > > Perhaps 0wl means a GUI toolkit that is mostly written in Scheme, > > instead of mostly a wrapper to libraries written in some other > language. > > That would allow the toolkit to be more Schemey. It could have a > > "presentation layer" that renders to HTML/Js/websockets, to make an > app > > available over the web. > > > > Is that it? There's certainly a place for that kind of > experimentation > > within the broader Guile project; probably not in the Guile repo > itself, > > but who knows? > > > > > (I'm also not familiar with what you mean by "morphs". I tried > googling > > > this, but the results didn't clearly indicate a single software > idea.) > > > > > http://selflanguage.org/_static/tutorial/Tutorial/Morphic/Morphs/Morphs.html > > > > "Widgets", in Self. > > > > Andy > > -- > > http://wingolog.org/ > > > > -- > http://wingolog.org/ >