Hi Wolfgang, On Mon 18 Apr 2011 11:53, Wolfgang J Moeller <w...@heenes.com> writes:
> On Fri, 15 Apr 2011, Andy Wingo wrote: > >> On Mon 21 Mar 2011 01:24, Wolfgang J Moeller <w...@heenes.com> writes: >> >> >> > (4) compiler: Now that compiling into hidden ~.cache/... directories >> >> > has been declared the default behaviour, please cater to those >> >> > (like me) who'd always look for their compiled files in the >> >> > source directory, by providing a command line switch ... >> >> > (E.g. "psyntax" provides a useful "include" macro, the use >> >> > of which breaks the "need only recompile when source changed" >> >> > assumption. Don't like to "make clean" in that hidden place). >> >> >> > I'm mostly concerned with interactive use of (un-adorned) "guile" command. >> > I have files that use macros defined elsewhere - once I have LOADed >> > (and automatically compiled) such files, and change the macros, there's >> > [apparently] no way to make guile re-load the source, short of deleting >> > the (.cache-d) compiler output. Having to locate that in a far-away place >> > is no fun ... so maybe, what I really want is "load-ignoring-cached-go" ? >> >> I have added a --fresh-auto-compile argument to Guile, or equivalently >> GUILE_AUTO_COMPILE=fresh. Hopefully that should hack around Guile's >> missing dependency tracker for the time being. > > Sorry, that's not what I intended. I realize that it's not what you originally asked for. However I don't currently know how to support .go alongside .scm files, if you don't explicitly compile them yourself and set GUILE_LOAD_COMPILED_PATH. My point was that there shouldn't be a difference between auto-compiling and not; auto-compilation should work. It doesn't in this case, because of lack of dependency tracking, so I added this flag to forceably treat the cache as stale. You could also try setting XDG_CACHE_HOME to something in your build tree... Andy -- http://wingolog.org/