Sylvain Beucler <[EMAIL PROTECTED]> writes: > Hi, > > Thanks for your answers Ludovic and Clinton. > > >> An alternative approach could use a thread per script. > > By the way, I have a question about threads: is there a way to kill a > running thread? For example when the current game screen changes, all > current scripts are terminated. Or does this need to be implemented > manually?
cancel-thread / scm_cancel_thread should do what you want -- <captain_krunk> ntk is currently using "telnet fyodor 25" to send email
