Hi Paul! Paul Smith <psm...@gnu.org> skribis:
> On Sun, 2011-09-18 at 14:10 +0200, Ludovic Courts wrote: >> There are two problems I can think of here: >> >> - string unquoting is actually more complex than this (recall that >> ‘object->string’ merely calls ‘write’): >> - ‘scm_c_eval_string’ can return any Scheme objects, some of which >> have meaningless representations as strings: >> >> The latter is probably the most serious question. I think you would >> really want to constrain expressions passed in $(guile ...) to return >> a string, and not any other type of objects. >> >> In that case, you could solve the first problem by using (display ...) >> instead of (write ...). > > There's no question that the string conversion is a hack: that's mainly > why I'm asking here :-). Heh, understood. :-) > I don't want to restrict it to just strings; for example I'd have to > support numbers as well (one of GNU make's main issues right now is that > there is no math capability whatsoever). I'd like to be able to > possibly convert other things like t and nil (in GNU make's terms, > "false" is the empty string and "true" is any non-empty string). Maybe > there are other things as well (what about symbols like 'foobar?), I > don't know. OK, makes sense. What about defining the Scheme data types that would be acceptable to pass back at the make level? I think you pretty much listed them above: strings, numbers, and booleans. In your code, you would type-check them along these lines: char *c str; [...] if (scm_is_string (obj)) c_str = scm_to_locale_string (obj); /* No quoting issue here. */ else if (scm_is_number (obj)) c_str = scm_to_locale_string (object_to_string (obj)); else if (scm_is_false (obj)) c_str = strdup ("#f"); else if (scm_is_eq (obj, SCM_BOOL_T)) c_str = strdup ("#t"); else scm_wrong_type_arg (__func__, 0, obj); > As above, the double-quote stripping is intensely hacky :-). I'll look > into the concepts of display and write and see what I can figure out. > Any suggestions or pointers to example code are welcome. See info "(guile) Scheme Write". Thanks, Ludo’.