Hello everyone,

I would be deeply grateful if someone could give me some hints about my
questions.

Regards


2014-03-21 18:27 GMT+07:00 Germán Diago <germandi...@gmail.com>:

> Hello everyone,
>
> Congratulations for the GUILE project. I am finding it really interesting.
> My name is Germán, but I am Spanish and live in Vietnam :-)
>
> I am a (mainly) c++ advanced user with a strong background in linux,
> writing a game that will run on iOS and Android as the main platforms.
>
> My use case is for embedding a language that mainly, designers, could use
> for scripting. I find scheme really nice but I am not sure how successful
> or understandable could be among non-CS users due to its non-mainstream
> syntax.
> So I find as a killer feature the support for Ecmascript and the upcoming
> Lua support.
>
> Here my questions:
>
>
> 1.- How mature is Ecmascript support? I don't care much about feature
> completeness, but more about robustness (reasonably bug-free) and ready to
> be used by designers.
> 2.- Is there any real project using Ecmascript guile at the moment?
> 3.- What is the lua status? Any tentative dates for when it would be
> supported and how good it would be? This is important since in the gaming
> area Lua is the standard scripting language.
> 4.-  When writing a FFI from C++ functions, I know how guile code will
> look, but I couldn't find any Ecmascript mapping documentation. Any
> pointers where I could find something?
> 5.- (Not too important as of now) There is support for a windows native
> guile? If there is not, can be compiled at least with MinGW (not cygwin)?
> 6.- Is there any incompatibility in using guile in a closed-source
> project, regarding to the license?
>
> This said, if I adopted guile, I am planning to do it for more than one
> project.
> My first plans would include to write a nicer C++ FFI on top of the
> standard one, similar to boost.python or the like, since this is my main
> use case.
> This library would be released as open-source. I wish I could use guile
> right away, but will need to wait for an informed reply.
>
> Best Regards,
> Germán Diago
>
>

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