Hi everyone, I'm pleased to announce the sixth development release of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. gzochi can be viewed as an application server (plus clients) for Guile applications that have special kinds of workloads -- quick, CPU-bound tasks that require transactional guarantees around sending messages and accessing data. This is primarily a bug fix release, focused on improving the memory allocation profile of the server and the portability of the source code (Mac OS X is now supported). Additionally, it includes: * Experimental support for two new alternative storage engine implementations based on hamsterdb and Symas Lightning (LMDB), respectively * A more concise syntactic constructor for task and session lifecycle callbacks * Improved handling of disconnect events in the server and reference client implementations * ...and more! See the NEWS files in the distribution for details This is a development release; the framework is largely feature-complete but likely not bug-free. Nonetheless, there's extensive server and client documentation, and the distribution includes two example games with heavily-annotated source code. For more information, visit http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release from the downloads section. Special thanks to David Thompson and Maciej Godek for providing helpful feedback on the gzochi project home page. Regards, Julian
