Hi everyone,

I'm pleased to announce the ninth development release of the gzochi game
development framework.

The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework
for developing massively multiplayer online games. A server container
provides services to deployed games, which are written in Guile Scheme,
that abstract and simplify some of the most challenging and error-prone
aspects of online game development: Concurrency, data persistence, and
network communications. A very thin client library can be embedded to
provide connectivity for client applications written in any language.

This release is focused on quality and stability; dozens of memory leaks
and functional defects have been resolved, and the server can more reliably
handle a large volume of messages and connected clients. In addition to
that, the release includes a handful of new features:

* The distribution now ships with a suite of performance benchmarks for
gzochid, the gzochi server container

* New statistics about message transmission are published to the web
administrative console

* ...and more! See the NEWS files in the distribution for details

This is a development release; the framework is likely not bug-free.
Nonetheless, there's extensive server and client documentation, and the
distribution includes three example games with heavily-annotated source
code. For more information, visit the web site at
http://www.nongnu.org/gzochi/ or check out the project page on Savannah, at
http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the release
from the downloads section.


Regards,
Julian

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