Hello Guilers, I am pleased to announce the release of Guile-SDL2 0.1.2. Guile-SDL2 provides pure Guile Scheme bindings to the SDL2 game programming library. Guile-SDL2 not only provides low-level bindings to the SDL2 C API, it also provides a high-level, more Schemey interface for happier hacking. In addition to bindings for the core SDL2 API, bindings for the SDL2_image, SDL2_mixer, and SDL2_ttf extension libraries are also available.
This is a patch release representing a handful of commits that have been hanging around in the Git repo for awhile. :) Notable changes: - Added support for the upcoming Guile 2.2 - Add SDL_SetWindowFullscreen binding - Add SDL_GL_SetSwapInterval binding - Add SDL_GL_SetAttribute binding If you are interested in hacking on additional bindings, fixing bugs that may be lurking, or writing documentation, patches can be sent directly to my email address, and real-time discussion can happen in #guile on Freenode. Release tarball: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.1.2.tar.gz GPG signature: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.1.2.tar.gz.asc Home page: https://dthompson.us/pages/software/guile-sdl2.html Happy hacking! - Dave
