Hi everyone, I'm pleased to announce the release of version 0.10.1 of the gzochi game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language. This is a point release that addresses a number of backwards-compatibility and portability issues from the 0.10 release in August. In particular, the framework now builds properly again on 32-bit architectures (e.g., i686). Thanks are due to Mark Weaver and the GNU Guix team for their help troubleshooting these issues. As usual, the tarballs for the source distribution are available via the downloads section on Savannah, at http://savannah.nongnu.org/projects/gzochi/. Regards, Julian