Hi, I want to code a game using theChickadee framework, but I want to do it in an interactive programming environment, where I can evaluate things in the REPL while the Chickadee kernel is running, rather than needing to restart the kernel after each modification. The Chickadee kernel runs update hooks every so many milliseconds, so I think I just need to figure out a way to communicate code to an update hook, that it could execute. What would be the simplest and/or most sensible way to do this? (Threads? IPC? Communicate to a network port?)
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