Hello, I'm pleased to announce the release of version 0.12 of the gzochi game development framework.
gzochi (/zoʊ-tʃiː/) is a programming framework for developing online games in GNU Guile, and a distributed middleware container that hosts your games for thousands of connected players. gzochi takes care of the hard parts of online game development - concurrency, data persistence, and network communications - so you can focus on the stuff that matters! This is a large release that adds distributed task management to the capabilities of the gzochi meta server, allowing it to track task assignments, completions, and cancellations for a game running across multiple application server nodes, and ensuring that tasks assigned to failed nodes are re-assigned elsewhere to finish. With this release, games can run on a single application server or across a cluster of servers connected to a meta server without modification, making them fault-tolerant and enabling them to scale horizontally and take advantage of new hardware as it is added. In addition, this release includes the following notable changes: * Faster and more object-efficient implementations of the scalable vector and hash table collection types in the Scheme API * Support for large transactional changesets when running in distributed mode * ...and more! As usual, see the NEWS files in the distribution for details This is a development release, but there's extensive server and client documentation, and the distribution includes three example games with heavily-annotated source code. For more information, visit the web site at http://www.nongnu.org/gzochi/ Regards, Julian
