Thompson, David writes: > I call Chickadee a "game toolkit" rather than an "engine" because it's > simply a collection of handy building blocks that you need to piece > together on your own, whereas an engine has already made major > architecture decisions for you. It's more like building your own > furniture than assembling something from IKEA. It's a lot easier to > make a collection of essential game utilities that almost every game > developer needs than it is to design an entire engine, so that's why > Chickadee is what it is. I mentioned elsewhere in this thread that > I'm working on a somewhat minimal game engine built on top of > Chickadee called Starling (sticking with the bird theme) that I think > will help people go from nothing to playable game in much less time. > However, you may not like the abstractions I chose for Starling, but > Chickadee's building blocks will always be there to assemble however > you wish.
This sounds great! Looking forward to seeing it and trying it out! Happy game hacking, - cwebber
