On 03.10.2018 18:00, guile-user-requ...@gnu.org wrote: > Hello Guilers, > > I'm happy to announce that Chickadee 0.3.0 has been released! It has > been more than a year and a half since the last release so I figured > it was about time! > > Chickadee is a game development toolkit for Guile that is built on top > of SDL2 and OpenGL. Chickadee aims to provide all the features that > parenthetically inclined game developers need to make 2D (and > eventually 3D) games in Scheme. Chickadee is *not* a game engine, > however! > > The following features are supported: > > - Generic fixed timestep game loop > - Plug in any input/output system! > - Built-in SDL + OpenGL game loop implementation > - Get started writing games quickly! > - 2D/3D rendering engine via OpenGL > - Keyboard/mouse/controller input via SDL > - High-level OpenGL interface > - Sprites > - Shapes > - Fonts > - GLSL shaders > - Framebuffers > - Tiled maps > - Buffer objects and all that low-level goodness > - Math > - Vectors > - Matrices > - Quaternions > - Axis-aligned bounding boxes > - Easing functions > - Spatial partitioning > - Generic A* path finding algorithm > - Scripting > - Coroutines > - Time-based scheduling > - Tweening > > Here's a summary of the major changes: > > - Old game loop replaced with generic one that can support any > backend > > - SDL + OpenGL game loop included that is similar, but different, to > the default game loop in 0.2.0 > > - Errors within the game loop can be handled by a user-defined > procedure > > - Tweening support added to (chickadee scripting) module > > - Quaternions added via (chickadee math quaternions) module > > - A* path finding added via (chickadee math path-finding) module > > - Tiled map loading and rendering via (chickadee render tiled) > module > > - Cubic bezier curves added via (chickadee math bezier) module > > - Grid-based 2D spatial partitioning added via (chickadee math grid) > module > > - Better support for systems without OpenGL 3.0 capability > > - Better support for systems without vsync capability > > - Reader syntax for 2D/3D vectors > > - Much more API documentation added to the manual > > - Support for Guile 3.0 > > tarball: https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz > > signature: https://files.dthompson.us/chickadee/chickadee-0.3.0.tar.gz.asc > > homepage: https://dthompson.us/projects/chickadee.html > > Bug reports, bug fixes, feature requests, and patches are welcomed. > > Happy hacking! > > - Dave > > P.S. - Chickadee is not a game engine, but rather a collection of > handy tools. However, I am working on a small game engine built on > top of Chickadee called Starling. I hope to release 0.1 in the not so > distant future. Stay tuned!
Sounds great! I hope I can soon do some experiments with the new release! I noticed that on the website (https://dthompson.us/projects/chickadee.html) the release is not listed. I guess one can simply get it through git, but I thought I should mention this. Thanks for your great work!