I wrote a very haphazard idl parser during the last lisp game jam. I dont
recommend using it for a number of reasons (for one, I don't have
experience in designing scheme libraries for reuse) but it was enough to
identify a few interesting questions that cropped up then and (during the
current game jam) related to method overloading.


https://codeberg.org/dskinner/shields-tyvm/src/branch/main/modules/dom/canvas

Until i decided how to handle, i opted for some final hand editing to
remove overloads and such.

This generates the scheme and a JavaScript object to merge with custom
module object when loading the wasm module.

I ripped off some other parser pattern doing regex from something I think
you wrote somewhere since it was quick and easy to do in context of a jam,
but if doing proper i would want to write an actual lexer/parser which is
well out of scope for something that could be done during a jam (or maybe
there's a bison idl to leverage, but I don't have any experience with that
sort of thing).

On Mon, May 12, 2025, 9:27 AM Thompson, David <dthomps...@worcester.edu>
wrote:

> Hi Nala,
>
> On Tue, May 6, 2025 at 8:36 PM Nala Ginrut <nalagin...@gmail.com> wrote:
> >
> > Congrats!
> > I've read the article about Hoot work with DOM. Will this be an official
> library or framework?
>
> We don't currently have any plans to release a UI framework, but it
> would be nice to have libraries that provide essential wrappers around
> various web APIs (like DOM). I know from looking at Kotlin JS and
> Kotlin Wasm that it's possible to parse the various WebIDL
> specifications and automatically generate the Scheme code. The first
> step along the way, though, is to build a high-level JS FFI for Hoot
> on top of the existing low-level Wasm FFI. Then we need a WebIDL
> parser, which I hear is not an easy thing to write but I haven't
> looked into the complications.
>
> Hope this helps give some context,
>
> - Dave
>
>

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